As agreed at the AGM on 21 May 2019.
1.1 These rules apply to all chess competitions run by the SCCA.
1.2 The Competitions Secretary is responsible for the efficient administration of the SCCA events. His additional responsibilities include the resolution of disputes, the enforcement of the rules when necessary and the compilation of fixture lists. The Competitions Secretary, in consultation with the Committee, is permitted to reformat the SCCA competitions to reflect any changes in the numbers of clubs that are entered.
1.3 The FIDE Laws of Chess will apply to all games unless superseded by these Rules.
1.4 Should any mobile electronic equipment emit a sound during play, the player in possession of it must immediately offer to resign. His opponent may decline this offer.
1.5 In all SCCA competitions the away team has White on the odd-numbered boards.
1.6 Matches will be played at the home team’s club venue unless the captains agree otherwise.
1.7 Team captains must write down the names of their players in board order and exchange team lists before the start of the match.
1.8 Team captains must enter or confirm their match result on the website within seven days of the match. Failure to do so without notifying the Competitions Secretary of any problems they are having with the website will mean the loss of a point for their team.
2.1 Matches will normally start at 7.30 pm but they may begin at other times if both captains agree.
2.2 White’s clock will be started at the time agreed under rule 2.1. If a player does not arrive within 30 minutes of his clock being started he will lose the game. Another club member may be asked to replace the missing player at any time within this 30 minutes grace period. The replacement should normally meet the substitution rules, but if both team captains agree, the replacement’s grade can be such that he is playing out of board order, i.e. he is graded more than ten points below any player on a lower board, provided that he is not graded higher than the player he is replacing. Any time lost during this process will be lost only from the clock of the replacement player.
2.3 Unless otherwise specified for a particular event, either of two forms of time control is permitted:
a) Each player is allowed 90 minutes to complete all moves. The first 30 moves must be completed within 75 minutes.
b) Fischer timing may be used provided both players agree and suitable digital clocks are available. For this, the clocks are set to allow each player 75 minutes for the game plus an increment of 15 seconds for every move.
2.4 In Divisions 1 and 2, incremental (‘Fischer’) timing will be the default method of time control with each player having 75 minutes for the game plus an increment of 15 seconds for every move. The standard timings as listed in Rule 2.3a can only be used if both players agree.
2.5 Division 3 will trial the same incremental (‘Fischer’) timing as Division 1 as the default method of time control with a review at the 2020 AGM.
FIXTURES, POSTPONEMENTS AND DEFAULTS
3.1 Each match must normally be played on the date specified in the fixture list. However, captains may agree to play a match on an earlier date, which the home captain must notify to the Competitions Secretary. If the new date is more than seven days before the original fixture date, the Competitions Secretary will change the date on the website to allow the result to be entered by the captains in the usual way.
3.2 A match may be postponed by agreement between the two captains, provided they agree on a new date and notify the Competitions Secretary before the original date for the fixture. Where any two teams wish to arrange a postponement than the postponed match may not be scheduled for a date that would make it the last match of the season for either team. The date for the rescheduled match must not be later than 30 April. A captain is under no obligation to agree a new date and may decline, in which case the match will be played on the original date.
3.3 If a match is due to be held within one month of the circulation of the fixture list, either captain may request postponement by notifying the Competitions Secretary by e-mail of the agreed postponement with details of why the postponement is required.
3.4 If a match must be postponed for good reason, such as bad weather, disruption to the transport system or the venue being unavailable, the captain requesting postponement should telephone the opposition captain before the match is due to be played to ask that a revised date be fixed. If agreed then the captain requesting postponement will notify the Competitions Secretary by e-mail and a new date will be fixed.
3.5 Team captains must make every reasonable effort to avoid having to default a board, including bringing in a lower-graded player if necessary. However, if a default does occur on any board, the opponent will gain the full point. If both teams default on the same board no points are awarded to either team for that board.
3.6 When a default occurs, the defaulting team captain must tell the opposing captain who the missing player is and must default on the board where that player would have played.
3.7 There is no requirement to default on the lower board.
3.8 Where both sides have an equal number of defaults then the remaining players must play each other.
3.9 Where a team defaults on one occasion a warning will be issued; should a further default occur, the defaulting team’s results will be discounted in the calculations for that division.
4.1 Within these rules the grade is the latest published ECF standard grade issued in August and January. This grade is to be used for all purposes except where changes in January would affect eligibility to a grade limited competition which had started prior to the issue of the January grade or the competition rules specify Rapidplay grades are to be used.
4.2 If a player does not have a current ECF standard grade then before they may play in a team an estimated grade must be agreed with the Competitions Secretary. Such an estimated grade has the same status in these rules as a published grade. Estimated grades may be changed during the season if a player’s performance differs significantly from the estimated grade. All club secretaries or their representatives will be advised of the change by email.
NOMINATIONS AND SUBSTITUTIONS
5.1 Each club will provide a list of nominated players with their grades for each team that they enter in the League. A player may only be nominated by a club for one team at any time; however a player may be nominated by two different clubs for teams that play in different divisions. If a team plays a match before nominating any players, the team will be deemed to have nominated the four players who took part in the match.
5.2 Nominations can be changed during the season up to the end of the three-week period following the publication of the mid-season grades, by notifying the Competitions Secretary. When the three-week period that follows the publication of mid-season grades has elapsed, no more renominations will be accepted for the rest of the season.
5.3 Within a team, a player must not be graded more than ten points above anyone on a higher board.
5.4 The following substitution rules will apply:
(a) A person may play an unlimited number of games for one team in his club; this will be known as his main team.
(b) A nominated player’s main team will be the team for which he is nominated. For a player who is not nominated to any team, his main team will be the first team for which he plays three games.
(c) A player may act as a substitute for other teams from his club, subject to the limitations set out in Table 1 and (d).
(d) A player nominated by two clubs may play an unlimited number of games for both teams for which he is nominated, provided the teams he plays for are in different divisions – see section (g). He may not substitute for any other teams.
(e) A player may act as a substitute in a maximum of seven matches per season when not playing for his main team.
(f) The grade of a substitute player must be equal to or less than that of the nominated player for whom he is substituting.
(g) A player may not play for more than one team in a division. This rule does not apply to the lowest division.
Table 1: The number of times that a player is permitted to act as a substitute for teams other than his main team:
|Relationship of substitution team to main team||Number of permitted substitution appearances per season|
|Substitution team in the same division as the main team||No substitution is permitted except in Division 3 where three substitutions within the teams from the same club are permitted.|
|Substitution team in a higher division than the main team||A maximum of half the number of matches scheduled for the higher division that season up to the limit of seven as in rule 5.4(e)|
|Substitution team in a lower division than the main team||A maximum of three games in ALL teams (i.e. not three games per team)|
6.1 A substitute is ineligible to play if any of the following apply:
(a) His latest published ECF standard grade or estimated standard grade is higher than that of the nominated player he is to replace.
(b) He has exceeded his permitted number of substitutions under rule 5.4.
(c) He has neither a published ECF standard grade, nor an agreed estimated grade.
(d) He is not a member of a club affiliated to the SCCA.
6.2 Any game played by an ineligible player will be deemed to be lost for League results purposes. The result of the game will be submitted for grading.
PROMOTION AND RELEGATION
7.1 The result of a League division will be decided on game points. If there is a tie, the team with the highest number of match wins will take precedence. If teams are still tied, their results against each other will count with game points taking precedence over match points. If the teams are still tied, a playoff match or matches will be used to decide promotion and relegation issues.
7.2 The bottom team in a division will normally be relegated to a lower division, if there is one. The winning team will normally be promoted to a higher division, if there is one. More than one team may be promoted if teams withdraw from a higher division.
8.1 Competitors must either be born in Suffolk, live in Suffolk or be a member of a club that is affiliated to the Suffolk County Chess Association.
8.2 The competition organiser will advise the Committee regarding the format of the competition when the number of entries is known.
8.3 The organiser of the competition will nominate one of the players in a game as the home player. The game will take place at a time and a venue agreed by both players.
DISPUTES AND APPEALS
9.1 Disputes must be referred to the Competitions Secretary for resolution. The Competitions Secretary may consult with a member of the Committee to aid in his consideration of the case. Once resolved the Competitions Secretary will notify the clubs in dispute of his decision.
9.2 If the Competitions Secretary has a conflict of interests, e.g. is a member of a club involved in the dispute or of a club that has an interest in the outcome of the dispute, the issue must be delegated, in this order, to the President, the Vice-President, the SCCA Secretary or another committee member until it falls to one without a conflict of interest.
9.3 If a Club is unhappy with the decision made about a dispute, an appeal against it may be submitted to the Committee within seven days of receipt of that result. The decision of the Committee concerning this appeal will be final.
QUICKPLAY FINISH RULES
10.1 A Quickplay Finish is one where all remaining moves have to be completed by a player within a given time. When Black has made his 30th move within the initial time control the clock will be stopped, the times on both clocks will be noted and the clocks will be set back by 15 minutes. The end of time control is then on the hour. The players retain the use of any of their time they have not consumed prior to this setting back.
10.2 In a quickplay finish, if a player has less than two minutes on the clock he or she may stop the clock and claim a draw if it is believed that the opponent either cannot win by normal means or is making no effort to win by normal means. If their own games have been completed the two captains may jointly arbitrate in this matter and if necessary should allow the game to continue until flag fall in order properly to evaluate the claim.
10.3 If a claim made under 10.2 cannot be resolved an agreed score of the game and final position shall be submitted to the Competitions Secretary. He will arrange for an independent arbiter to adjudicate at the expense of the team claiming the draw if the claim is turned down, or of the other team if it is upheld.
10.4 To win a game on time a player must claim such a win and also have mating material. The game will be declared a draw if the player whose flag has not fallen has insufficient mating material. The game will be declared a draw if both flags have fallen.
10.5 Third parties must not intervene in any way in a Quickplay Finish. They must not indicate to either player that time is short or that the flag has fallen. It is entirely up to the two players themselves.
PLAYER OF THE YEAR
11.1 In each division in the League, there will be an annual award of ‘Player of the Year‘ (POTY) to the player who scored the greatest number of game points during the season. In the event of equality of points between one or more players, the POTY title will be tied.
11.2 A win by default will count as a win for this competition, but in a game against an ineligible opponent, the actual result of the game will be used. If a player is ruled ineligible for a game, the result is disregarded for his personal score.
11.3 If a player players for more than one team in a division, only the results achieved for the team for which he scored the highest number of points will be used to calculate the POTY score.
AMENDMENTS TO THE RULES
12.1 Proposals to change these Rules will be considered at the Annual General Meeting or an Extraordinary General Meeting called specifically for that purpose. Those attending a general meeting may decide to recommend that the SCCA shall be authorised to formulate the exact wording of any competition rules approved at the said meeting.
SUFFOLK DIVISIONAL RAPIDPLAY CUP
A1.1 This is a knockout competition for teams of four players.
A1.2 By default every team that plays in the Suffolk League will be entered into either the Division 1 cup, the Division 2 cup, or the Division 3 cup. Any team wishing not to take part should notify the Divisional Rapidplay Cup Organiser by the entries deadline of 31 July. A club that is affiliated to the SCCA but does not have a league team, may enter a team in the Rapidplay competition by application to the organiser.
A1.3 Each team will have the same nominated players as those for its entry in the League.
A1.4 Each match will comprise two Rapidplay games. The time control for each player is 25 minutes with an increment of 5 seconds per move. If Fischer timing is unavailable then each player will have 30 minutes for the entire game.
A1.5 The away team will have White on the odd boards for the first game and White on even boards for the second game.
A1.6 Rapidplay grades should be used to determine board order. If a player does not have a rapidplay grade, then their current standard play grade should be used. The board order need not remain the same for both games.
A1.7 Players may make one substitute appearance for another team from the same club in a different division of this competition.
A1.8 In the event of a tie, a match will be decided by:
(a) Elimination of the lower boards, one by one, until a result is obtained;
(b) Selecting the team with the lower aggregate grade;
(c) The toss of a coin.
A1.9 A neutral venue for the final matches is preferable but not mandatory. At a neutral venue the team with White on odd numbered boards will be decided by the toss of a coin.
A1.10 The pairings for each round (including any byes if the eventuality arises) will be decided by a random draw made by the Cup organiser.
A1.11 In all other matters this competition defaults to the SCCA league and general rules.
SUFFOLK GRADE-LIMITED COMPETITIONS
A2.1 The Competitions Secretary will decide the exact format of these events depending on the number of teams entered. In the event of a knockout phase or phases, the Competitions Secretary will perform the draw and assign any byes by drawing lots.
A2.2 Teams will consist of four players, all with a standard grade as published in the summer grading list, that is less than an agreed grade.
A2.3 Players may only play in one team.
A2.4 In the event of a tie, the competition will be decided by:
a) The greater number of game wins;
b) Elimination of the bottom boards until a result is obtained;
b) Selecting the team with the lowest aggregate grades;
c) Toss of a coin.
NORFOLK AND SUFFOLK CUP (SUFFOLK SECTION)
A3.1 This is a competition for teams of six players. The Competitions Secretary will perform a draw at the start of the season.
A3.2 If three teams enter the format will be all play all. If four or more teams enter it will be a knockout competition.
A3.3 A club may only enter one team. A player may only play for one Club in this competition.
A3.4 The team with White on odd numbered boards will be decided by the toss of a coin.
A3.5 Play in grade order subject to the League 10 grading points board order rules.
A3.6 Use Fischer timing set for 75 minutes with 15 seconds increment.
A3.7 Use the Suffolk League default rules and the Suffolk League postponement rules. Default to FIDE rules for any other situations.
A3.8 In the event of a two-way tie, the competition will be decided by using the league tiebreak rule in section 7.1.
A3.9 In the event of a three-way tie, the competition will be decided in favour of the team with the lowest aggregate grading over both matches, excluding defaults on any board.
A3.10 It is preferable to play the Final at a neutral venue if this can be arranged.