Mixed results for County teams

Suffolk’s County teams (First team and Under 160s) played their National quarter-final matches over the weekend.   The First team beat Warwickshire 8½ – 7½ (but see below), however the Under 160s crashed out to Essex by 6 points to 10.

The First team played their match at a ‘halfway’ venue, in Bedford.   In the Minor Counties section each team is required to have an average grade not exceeding 180 and Suffolk managed to compensate top board Alan Merry (240) by playing James Pack (132) on Board 16.   Ironically, Alan lost, whilst James won!   Warwickshire fielded an ungraded player for whom permission had not been given by the Controller.   This entailed a default grade of 180 to be allocated for that player, which pushed Warwickshire over the 180 average limit (181.25).   Two penalty points were therefore deducted from the Warwickshire total, making the final result 8½ – 5½.

Other Suffolk wins were recorded by Graham Moore, Ed Player. Ted Matthewson and John Feavyour.

The Under 160s played their match against Essex in Ipswich, at the Labour Club in Silent Street.   Although the room was a little cramped, it was free of charge, a gesture from the Club which was greatly appreciated.   With ten games completed the match was level at 5 – 5.   But the remaining six boards could only muster two draws between them.   Steve Lovell on Board 7 managed a great win in just 14 moves, but the only other Suffolk winner was Board 2 Jaden Jermy.

My (Bob Jones) own game finished in a draw, but I should have won.   What would you have played as White in the following position?

The correct move is axb5, but I played cxb5, wanting to get my pawns further away from my opponent’s king.   Wrong idea!   After axb5, the c-pawn is a passed pawn and the Black king must remain in attendance.   White can then mop up Black’s remaining king-side pawns.

4 thoughts on “Mixed results for County teams
  1. Ted Matthewson, Not sure that's right Bob. After 1 axb h5, 2 c5 h4, 3 c6 Kd6, White can't play 4 Ke4 f3, 5 gxf g3, 6 hxg h3 winning for black. It looks like white must play 4 Ke2. but then Black can eliminate the Q side pawns with 4…a6, 5 bxa Kxc6, 6 h3 gxh, 6 gxh Kb6, 7 Kf3 Kxa6. The black king will make it back to the K-side just in time to secure the draw.

  2. Ted Matthewson again, Changed my mind, it is won, white can save a move on the above line by playing (instead of 3 c6) 3 Ke2 Kd5, 4 c6 Kd6, 5 h3 gxh,
    6 gxh a6, 7 bxa Kxc6, 8 Kf3 etc and this is enough to win.

  3. The 'proverb' 'capture towards the centre' is useful (except when it's wrong!), especially when it's correct which it is more often than not.

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