Endgame save
OK, it’s your ninth birthday and you’re playing Black in your third long-play game of the day, against the second seed in your section of an important national tournament. You get down to K + PP each, but things aren’t looking too good. It’s White (Oliver Howell 103) to play:
1. f6 gxf6
2. Kxf6 h5!
If now 3. gxh5, the new h-pawn cannot promote, so a draw was agreed.
But let’s look at the other possible move for Black (2… Kh7), which leads to some interesting complications which might be difficult to find across the board:
3. Kf7 Kh8
4. Kg6 h5 (the only move to survive)
5. Kxh5 Kh7 (opposition, and a draw)
If instead 5. g5, then NOT …h4??, since 6. Kf7 h3 is a clear win for White.
So after 5. g5, Black saves the game with …Kg8! Then if 6. Kxh5 Kg7 draws.
A good and mature save by Anita Somton.
Some one has been studying their endgames!
Great find, I bet some county standard players wouldn't have noticed it…
2. Kh8 draws too (3. Kg6 h5).
I was playing in the U16s section, I might send a position.